Army Men(TM) Demo July 1998 You can find the full version of Army Men at your favorite PC game retailer. The full version contains: - 28 action-soaked missions in 3 different terrains (Bayou, Desert, and Alpine) - Multiplayer support for up to 4 players using: Internet, LAN, Modem or Serial Connection (You can also compete on HEAT.net or Mplayer.com) - Tanks, Jeeps, Halftracks and Cargo Trucks - Airstrikes, paratroop drops and air reconnaissance - Stunning 3D graphics mimicking the physics of plastic - Tons of destructive weapons including mortars, machine guns, grenades and bazookas We recommend playing the Boot Camp before the actual missions. This will help you become familiar with the controls and weapons. SARGE AND VEHICLE CONTROLS Basic Movement and Firing Numpad 8 = Move Forward, get up from kneel and prone. Numpad 2 = Move Back Numpad 4 = Turn Left Numpad 6 = Turn Right Space Bar or left click = Fire (Hold down to aim, release to fire, except auto rifle and flame thrower) Weapons/Items F8 or D = Drop Current Selected Weapon Keyboard 1 = Select first weapon Keyboard 2 = Select second weapon Keyboard 3 = Select third weapon or item Right Click = Toggles through weapons Additional Vehicle Controls F4 or E = Enter / Exit Vehicle Z = Turn Turret Left X = Turn Turret Right Shift = Half Speed Additional Sarge Controls. Numpad 5 = Go down to kneel and prone Numpad 7 = Roll Left Numpad 9 = Roll Right Numpad / = Dive Shift = Walk Scroll Mode Enter = Scroll map and brings up free floating cursor Enter = Return to Sarge Controls. Left click on dash map = Transfers view to location Ordering Squads Tab = Toggle through squads F1 = Order squad to Follow F2 = Puts squad on Attack. Scroll map and press ‘Space Bar’ or left click to place F3 = Puts squad on Defend. Scroll map and press ‘Space Bar’ or left click to place F9 = Command squad to Attack Now at their current location F10 = Command squad to Defend Now at their current location Enter = Return to Sarge control without giving order Air Support F5 = Scroll Map and press ‘Space Bar’ or left click to place Air Strike F6 = Scroll Map and press ‘Space Bar’ or left click to place Paratroop Drop F7 = Air Reconnaissance F11 = Recall Mission and pause game F12 = Bring up map Esc = Options window and pause game STRATEGIES Enemy Mines Pick up the crates in the camp area. Press F1 to order the squad to follow Sarge, and travel directly east. Eliminate the first rifleman you come across standing on top of a butte plateau. Put your troops on defend and walk through the mine shaft in this area and kill the grenadier on the other side. Pick up the autorifle and the grenade box. Then, go back out of the mine and head south until you find another mine. Drop anything you may have in slot #3 (you should have explosives), and go inside. You will find a mine sweeper. Select the sweeper, and head south, and then east, and then north through a minefield. When you see the Blue Spy, switch to your rifle and start firing. A Tan flamethrower will charge you so make sure to kill him. Then, kill the spy and get his note. Ghost Train After grabbing the note, quickly head into the Tan camp and grab the health power up before going back around to the mine where you found the sweeper. Drop the sweeper, and pick up the explosives you had left there and head north west to the train bridge. Use an explosive or a bazooka to destroy the train bridge in the northwest corner of the map. Then go to the mine in sector F,2 and collect a flame thrower. Go to the train station and clean out the train station of all Tan. You will want to approach from the East and kill the first Tan Bazookaman who appears as you get to the station. After killing all the other soldiers, find the Tan soldier in sector C,1. He has the key, but he is surrounded by mines. First, shoot him, then get the Minesweeper to clear the mines. Collect the key to win. Copyright 1998 The 3DO Company. All rights reserved. Army Men, 3DO, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U.S. and/or other countries. All other trademarks belong to their respective owners.